Final? Update


This is likely to be the final update unless I see something I want to tweak or feel inspired to add/change in the future.
But requests will remain open to different printable versions and other feedback from players.

Changes

  • Winning and Losing Card
    • Fixed issue where it said rounds needed to be played before the someone can win. Its meant to be 4 as it was before.
      •  This was due to some changes being tested after the last update which reflected on the cards when the game was temporarily shortened to 4 rounds from 5. But I didn't like the lack of challenges so increased it back to normal after the tracking optimizations. Of course I replaced every 4 with a 5 but forgot to change the 3s back to 4s.
  • How to Play 1 Card
    • The opening step was changed to make the cards 'loop' better. This just means it now specifies the dealer is also the first active player each round and not only the one at the beginning of the game so it lines up better with the last step on How to Play 2
  • How to Play 2 Card
    • Many changes here.
      • Order of steps changed to have resolving explained more when its necessary to know, instead of being split between the top and bottom halves of the card as different steps. So, the new order operates like this: When to resolve, what to do after checking for resolves, what to do when the draw deck is empty, when to resolve otherwise, when challenges grant effects, and ending the round with shuffling and re-dealing cards.  
      • New keywords for resolving challenges. RE and RN keywords specify if a challenge should resolve immediately or when the draw deck is empty. This clarifies challenges at a glance as each have either RN or RE on the bottom right of their descriptions in bold. 
      • When resolving is checked for, the players are informed to advance the active player clockwise regardless of what happens. This is in bold and also tells players to continue playing by repeating the prior steps until the draw deck is empty. 
      • After advancing the round counter, the players are told to resolve RE challenges here or any unresolved RN challenges since this is when a failure condition could be met.
      • Then benefits or consequences of challenges are granted and tracked. This specifies its when a challenge resolves so it should be clear enough with the 2 types of challenge resolving.
  • Challenge Cards
    • All challenge cards now contain the aforementioned RN or RE keywords which stand for Resolve Now and Resolve Empty respectively.
  •  Information Page
    • Had its 'in development' note changed and now includes a brief thanks to all playtesters for their time, feedback and reactions to the game which motivated its development.

And with that, I move on to other projects. Thank you for your time.
~Ivy

Files

Blind Faith Rules and Cards - High Bottom Margin, Manual Duplex.pdf 2.9 MB
16 days ago
Blind Faith Rules and Cards - Standard Margins, Manual Duplex.pdf 2.9 MB
16 days ago

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