A downloadable game

Black Hole Brake-r is my first Unreal prototype made entirely with blueprints during a short university course. 

Your job as the player is to suck up objects without your core out-growing its boundaries. You can maintain your gravitation over time to increase the size of objects you can pick up, but once the core is past the event horizon, its over.
As you suck objects up you'll grow larger and pick up larger things too. 

This game is inspired by the gameplay loop of the Katamari Damacy series and I wanted to see how I could put my own small spin on it while learning unreal from scratch.
Most of my dev time went into making tools, specifically my own foliage to actor converter that uses data tables to create actors with matching foliage meshes and apply specified properties to them. I'm not sure if this is the best way to go about it but it made the placement of objects easier if a bit buggy which would make further level creation with this prototype easy. 

Some debug options are still included: 
You can add mass to the core to grow bigger on command.
You can enable debug text like object size classes.
These and more inputs are available from the main menu.

I hope you enjoy the prototype! :)

Download

Download
Black Hole Brake-r - Ivy Leaves.rar 806 MB

Install instructions

Simply unzip the available file and run BlackHoleBraker.exe
It may ask you to install some pre-requisite files which come with the application.

Comments

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Cool idea implementation question

firstly, of course, I don’t think that Unreal Engine is a good engine for simulation games; in the form of black hole breaker for such games they use Unity, it’s easier there.

secondly, the black hole sucks in crookedly for the first reason, and perhaps because of static objects, and the game crashes if you reach the maximum mass, it’s funny.

thirdly, the graphics are too serious (it lags a lot; it’s just difficult to play the game) for the first reason, such system requirements are not suitable for simulation games.

and fourthly, the gameplay is too boring and difficult. The first is a protection of the level of the system, the second is due to the lack of optimization.

Good luck, well done for deciding to make a game,

but I think you probably didn’t expand your capabilities a little, it seems to me.